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This Video Game Is Inspired By Studio Ghibli’s Artwork Style

Have you heard of Ni no Kuni yet?

‘Ni no Kuni’ is a series of role-playing video games published by Bandai Namco, also published and developed by Level-5 in Japan.

The first games in the series chiefly follow the young Oliver, and his journey to another world to save his mother and stop the beckoning evil. The sequel follows Evan Pettiwhisker Tildrum, a boy king who is usurped from his castle, and sets out to reclaim his kingdom.

The games utilize several magic elements, allowing players to use magical abilities during gameplay, as well as creatures known as familiars, which can be tamed for suitability during battle.

Ni no Kuni: Cross Worlds, the latest mobile installment in the beloved series, is officially out.

This new entry from developer Level-5 features cutscenes animated by Studio Ghibli and music by composer Joe Hisaishi, the famous guy behind Ghibli masterpiece movies like Howl’s Moving Castle and Spirited Away. Hisaishi also composed the score for 2011’s ‘Ni no Kuni: Wrath of the White Witch’ and its 2018 sequel, ‘Ni no Kuni 2: Revenant Kingdom’.

 Well, that’s on some level of artistry he got right there.

‘Ni no Kuni: Cross Worlds’ places players in the role of a beta test for Soul Diver, a fictional virtual reality game which transports them to a world based on the one seen in ‘Ni no Kuni: Dominion of the Dark Djinn’ and ‘Wrath of the White Witch’.

Players can choose from one of five-character classes, including the Destroyer, Engineer, Rogue, Swordsman, and Witch, and can choose between two gameplay modes: Kingdom Mode, a cooperative multiplayer mode where players can explore the world together, and Team Arena mode, a competitive multiplayer mode where six players compete against each other in teams of three.

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Games in the series have been praised as being among the best modern role-playing games.

Reviewers mostly aimed their praise at particular elements of the games: visual design, and its resemblance to Studio Ghibli’s previous work; characters and story, for their believability and complexity; the soundtrack, and Hisaishi’s ability to capture the essence of the game world.

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